by Alacor » Tue Apr 12, 2016 2:36 am
I've heard reports that Kronos heavily monitors chat and suspends people for random stuff. Not sure how much truth there is to it, though.
What I'm not a fan of on Kronos is that although people praise its quality and well scripted content, what I've observed from playing to level 18 has shown me otherwise.
The first issue I ran into was the spiders in the cave at the Night Elf starting area glitching through walls and some even walking on top of the ceiling of the cave. I ignored it and continued, and things seemed fine except for some pathing that was rather annoying to deal with as a caster. Sometimes enemies would run to the center of my character instead of next to my character, and sometimes this would cause them to run through me and be behind me. This problem alleviated itself eventually. Might have been happening only for certain mobs, but still very annoying.
When I got to Deadmines is when I decided I didn't really want to continue on Kronos. Mobs that flee at low health in there do so at speeds that are faster than their normal running speed, or at the very least equal to it. Makes it so you have to rely on snares/stuns or pulling mobs back really far. Otherwise you risk chain aggroing other groups of mobs.
The other thing that I disliked about DM was that some pats that were supposed to spawn after an event, such as the pat that spawns in the foundry after Gilnid dies, were already up when we got to the area for the first time. Not only that, but it seemed like there were two groups spawned. But they didn't pat up the ramp like they were supposed to. They stayed at the bottom, with all the goblins. Speaking of the goblins, most of the goblins in that room didn't spawn a robot.
I could also talk about how it seems like some elites are a lot weaker damage-wise than they should be, buuut I think I made my point. Even if end-game is well-scripted, I'm sure we're all aware that the journey matters, too.