You can find some gems like this though.
TSThrillwell wrote:I didn't play on Nost because I didn't even know about it until I saw this thread listed on the top of the site a few days ago while peeking in to see new Hearthstone cards. That said, I'm using another, similar service now.
I would absolutely love it for Blizzard to sue me for using a client that I paid full price for while maintaining two active accounts on their live game (One for me, one for my wife) in spite of how awful it is. Having them pay my legal fees in the end would be satisfying as hell. The reason people are so flippant in this thread about "theft" is the same reason Blizz won't just drag a net and sue any p server players they can identify - Many of these players have done nothing illegal at all, and have only performed actions against the TOS. Now if they want to start banning? Fine. Save me some money. I literally only log into the current shit show to run old raids for items I wish I'd won or gotten to drop in the past, purely for attachment and affection for my characters. But while they're within their rights to shut down any outside entity offering servers for their games, they're SOL re: coming after people using software that they purchased, from a legal standpoint.
Most of the people here don't feel any guilt for "stealing" anything because we friggin' paid for it. A sizable portion of us continue to pay for it, in spite of it being a shadow of its former self. We love the world, we love our characters, and yes we are attached.
The onus is on Blizzard to provide a service and absolutely none of the people contributing to this discussion have given a realistic reason as to why they will not. It's been continually misrepresented as a task that requires a massive undertaking when two servers, one PvE and one PvP, per region (if that) would suffice as a legitimate test, and potentially be all that's needed in the end. "They know that it won't make money." Really? With no testing at all? Did they know that WoD would collapse in on itself in two months? Well, hell, I'd say they risked more on pushing that out in spite of their clear omnipotence than they ever would have by testing out a handful Vanilla legacy servers.
The sad truth is that they very likely spent considerably more on the lawyers used to shut down Nost than they would have putting out a handful of legacy servers.
People who point to the potential spite that those making the current game might feel for the concept aren't just pulling that from nowhere. Look, just look, at the manner in which the question was addressed in that "You think that you want to that to do that" silliness. That's a customer. And not a just a $15/mo customer, but a clearly foreign customer who likely traveled internationally on top of the ~$150 he paid for a Blizzcon ticket(I haven't been since 2007 but it was around $100 then and I know it's gone up), and for what? To get publicly spat on by someone whose special skill is apparently getting paid entirely too much money to come in from a failed MMO, slowly gain position, and then inadvertently trash the work others did to make a better, more successful one? His listed reasons in the full video don't help matters any either, since many people longing for the old days are going to point to Group Finder as one of the current game's downfalls.
Blizzard made a huge mistake in tone for Mists and that was reflected by the huge influx of old players into WoD. What they see as a cyclical loss though was likely those old players realizing that the game they loved was still very much dead outside of visual tone. Even worse off, in fact, due to garrisons.
Garrisons will be my last point here, and in argument to the idea that anyone at the helm has a clue what will and will not be successful. People wanted player housing pretty much since Vanilla. Literally all they wanted was a small area that they could decorate and personalize to show off various achievements and of course to offer expanded storage. Like any other MMO with player housing. The geniuses who you all are telling me know what people want somehow bungled this concept to the point that it offers literally NONE of what players wanted, with the side effect of taking all of the game out of their game. Really?
This is about as sensible as seeing neocons like Bill Cristol back on TV explaining how to fix the mess they made out of Iraq.