Drain wrote:They were made for customization, but at the same time, Blizzard intended for you to use certain trees, either for leveling, PvP, or raiding. So your choices are more limited than what the trees would originally promise. Some were just put in the game to fill a slot and they had no intention of players actually using it...(MOONKIN).
In BC is when they decided to actually support all the trees, making them all viable to use. At this point you could level effectively with every tree in the game, which is totally untrue for Classic, and raid with all of them. So at this point, you want to be an Orc Mage, you can actually get gear for it, where as in Classic, all your tier sets were for healing. I do view BC as the best of WoW, and my main reason for playing here was for the future transfer to BC with my characters... Leveling and raiding in BC is so much more free than the shackles of the Classic talent trees.
I don't find either of the philosophies wrong, just different. It's a different paradigm in design when you expect to have very real debilitating weaknesses along side very brutal strengths, compared to other paradigms that relax on the extremes.
Crysthal wrote:Yeah even if I level a familiar class and already know the path I'll choose I am happy about every single time I put that talent point

I think it was later undermined how satisfying each point felt, probably because so many extra points were added every expansion it would end up diluting the impact they had. But in Classic it feels like a big deal and reaching those level 40 talents has even bigger impact.
Feels good man : )