neyli wrote:Nostalrius used to be best server i ever played on, but guys if we make blizzard to run their vanilla servers, it wont be like this. They will make a store like mounts,tabard, also they will add new ones and alot ofnew customable things even they will call it pure vanilla .. Its maybe my point of view on this, but what you guys think?
Most undoubtedly. If they give the green light to a project with legacy servers, they'll make sure to add as many complementary microtransactions as they can, in order to make the most out of the gig. Strictly speaking, due to the potential lifespan of an active account compared to retail (at least theoretically speaking) being shorter as a result of no content additions, they'll probably decide that in order to compensate for people leaving shorty after getting full T3/R14, they need all the flavours.
In fact, I'd go further than you did. I posit that if classic servers are added, Blizzard will link them to the expac/current WoW client and so you'll play 'vanilla' 7.0, or whatever patch is current when said addition is done.
They'd just level cap at 60, remove a few spells and talents maybe, perhaps do a few restrictions on professions and be done with it, after returning the level 60 removed instances (ZG, Onyxia, Naxxramas) and maybe reversing the Cataclysm changes to the world (not sure even).
Why? Because Daybreak's official 'progression' servers with Everquest do exactly that. They tell players they'll get to play progressive releases of each expansion, but the experience is not at all like it was prior to 2001 and the Luclin expansion. Instead you play the current version of the game with spells and mechanics working as they do in the newer version, but with artificial lockouts on level and areas.
There's a reason why the release of progression servers there, didn't compete at all with Project 99. The latter being a private initiative that is tolerated by Daybreak (they officially made a deal about it last year I believe) that codes everything to mirror the game as it was between 1999 and 2001. Only the classic content, and the first two expansions along with their mechanics are included.
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As dissapointing as it may be to acknowledge this. Companies care far, far less about the art and conceptual purity of their creations, compared to the revenue they generate.
This was always a dichotomy with art, for centuries or millenia even, but unlike what happens with online games, every other medium had the advantage of being 'finished' once the commission or order was fulfilled. Vincent Van Gogh would paint whatever he was commissioned to do, yet a painting cannot be 'patched' and you can't prevent the first buyer from trading it again, succesfully ensuring the longevity of the original work, unpoluted and regardless of the interests of Van Gogh himself.
MMOs are terrible in that regard compared to every other piece of human art, other video games included, since it's so incredibly hard to preserve them in their previous versions, or to be able to share them with other people. The way things are set, only piracy and corporate theft exist as options, unless humanity agrees to just let history dissapear under our very eyes.
I know of the Star Wars Galaxies emulation projects, and all the work that has gone into a game that doesn't even exist in the market since 2011 (taken down to reduce the potential competition to SWTOR). I can tell you that SOE, the software developer that was behind the project, isn't even opposed to releasing the code for the game to the public in order for fans to be able to play it, and for the rest of humanity to preserve the item. Yet, it's a well-known 'secret' that LucasArts, owner of all the StarWars related names, who licensed it to SOE, is actively against doing so and prevents the latter from doing so under threat of legal prosecution.
These are the disgraceful results of the copyright system not being updated to reflect new online products and experiences, as well as companies that simply do not give a shit about the rest of the world.
As it stands, a company can legally take down a product enjoyed by millions of people who had previously paid for it, under the sketchy and borderline illegal procedure of 'you don't own it, you rent it'; systematically shut down any attempt at emulating it, and outright refuse to release it to the public, putting the code at risk of being destroyed before they ever bother to consider the idea seriously (What guarantees that SOE's SWG code will survive the downfall of the company, or a total hardware upgrade in the short to medium term?).
If the law is followed, there is a very real risk at different pieces of human history being simply stripped away, never to be accessed again other than by videos or screenshots. It's pathetic and a direct show of how developers and creators have their hands tied by the interest of a board of directors and aloof shareholders.
Compare to
Space Wars one of the first games ever released. The game is not only playable and available at the Computer History Museum, but the main creator of the game, Steve 'Slug' Russell will sometimes go there and play with you, play with children interested in checking out a 50+ year old game, and for what I've been told, he'll beat you handily at his age.
Seeing that, and then realising the absurd complications that our time has to properly document the history of our own era is nothing short of a fucking disgrace. One of the few times I don't think swearing is unwarranted.