Hydra9268 wrote:"As long as they don't bring back crap like reagents, ammo or ranked spells I agree with most of your points. However make the world hard again but not so hard it throws casual players off. Like the early levels are easy then it ramps up a bit later on. Also be careful with Unique player identity because it could affect transmog badly unless you made a way for players to have nice looking glamour gear that has no stats on."
This is why WOW sucks. People like this...
I don't actually even understand that argument. Even with attunements, reagents, and the long slow grinds the game was casual friendly. I played from just before BC release until MoP. I've always been a casual player. Despite that I did some raiding during BC, in a somewhat casual based raiding community.
Even if you didn't raid, the world was big enough for RP events, and some people just enjoyed questing with friends. The game had less "features" but was big enough for people to find their own entertainment.
Frankly, I think the player base for retail is poles apart from what was around up to wrath. If they made a legacy server or two JUST as they were, they'd likely bring back some of the casuals even that stopped playing, not because of what the game became, but what it did to the community.
My honest opinion is that IF Blizzard do anything, it won't be true legacy servers. They will likely somehow (well actually it'd not be THAT hard) bring back the old world, old quests, old raids, old level cap. But somehow bring it with the new client, new talents, shop and other nonsense. The horror of the worst of both worlds.
Casual and proud.