Caspus wrote:http://youtu.be/oHan0axAHdg
perhaps the best video I've watched over this topic.
It is hard to understand the mentality of some players on official forum and sites like mmochampion, they give off the impression that they do not want to allow the others to have some fun, the issue with legacy servers is now the biggest elephant in the room, yet they still try to pretend that it does not exist.
The legacy fans are saying they do not know exactly how many will pay to sub, but at least open the dialogue for a possibility because they are many and they would like to play vanilla again, as proven by the popularity of Nostalrius and the petition.
Some of those against legacy servers have their conclusion first, then construct their argument to support their conclusion which is based on wild speculations like "most of the signatures are done by the same 10k people." And insults such as "Move on with your life, why play a 12 year old game?"
One of their come backs to criticism to what retail immersion and community has become, is "oh you think the world in wow is dead, its your problem, you should go out there and reach out to other players."
When in fact this problem has been observed for years, the community and world immersion was destroyed by the direction of game design.
Here's an example to help us understand how this works in simple terms.
You are playing DnD at a table in a gaming room, there are other DnD games happening on other tables at the same time in the same room.
You want to speak to the other players at your table in game and play with them, but the DM positions you in small areas separate from each other and constructs his narrative in such a way that it discourages you from playing together, instead he brings players from other tables to you for 5 minutes at a time to kill a monster with you and returns them to their own table, and he brings a different player each time.
So at the end of the DnD session, you did not get to play with the players at your own table, and you did not get to know any of the players brought in from the other tables. This is one of the biggest problems with current WoW, its the game design thats at fault, each table is obviously a server and Blizzard is the DM. They should remove the World in WoW, and list it in the CoopRPG genre.
Of course some players , in fact many current players prefer the cooprpg wow, that is fair, players know what they enjoy playing.
The same goes for the vanilla/legacy players (who are also not small in number), they dislike the empty world, the lack of a community and they should not be met with "your own problem, be quiet, Blizzard is right every time."