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Proposal for changes to Vanilla

PostPosted: Sun May 08, 2016 9:16 am
by Winterflaw
1. AH improvements

1a. Sorting is by all the auctions for an item, not just those on the current page.
1b. Filtering options, in particular, being able to specify the minimum number of items in an auction, to avoid pages of a player who is selling one cloth.

2. Crafting improvements

Most player recipes are not worth crafting. Moreover, within the game there are a fixed set of items, of greens and blues and so on.

To permit variety, have crafting such that when a player crafts, he generates a "budget" for the item, where the budget varies upon the cost of the mats used, the time taken to craft, the skill of the crafter, etc, and then the player *selects* how that budget is used, where it purchases stat bonuses and special abilities for the crafted item.

So we might have a blacksmith, skill say 100 (not very high), who invests say 1g in mats and spends about two days of cooldown making an item. There should of course be a certain random component in the result, and in this case let's say he gets (arbitrary number) 150 points to play with. He's learned how to add stamina and strength bonuses (which also will shape the mats to be used), but not say fire spell bonuses, and so with the budget he has, he crafts a sword with +3 stamina and +3 strength.

This would actually make player crafting genuinely useful.

3. Crafting for ring and scrolls should exist

Crafting for everything else exists. It's odd that it does not for rings or scrolls.

4. Crafting for mundane items should exist

Players should be able to make vials and all the other white items. It all helps players to generate wealth.

5. The economy should *work*

Right now, NPCs are basically worthless, except to convert items into cash. They almost never sell anything useful (except for whites needed for crafting and so on) and on the very rare occasion they do sell something useful, it's crazy money.

NPCs in particular contribute towards the rise in prices, because they buy everything, *even if it has no actual value*. So one important change I would make is that NPCs will try to resell what they buy, and so if they have some in stock, they won't buy it from players any more.

There's a *lot* to consider about economic reform.

Re: Proposal for changes to Vanilla

PostPosted: Sun May 08, 2016 9:36 am
by Nedland
No, no, no. no and no
there's nothing to consider besides bug fixes.
You start with "Ah improvements", you will end up with pet battles and ingame shop.

Re: Proposal for changes to Vanilla

PostPosted: Sun May 08, 2016 9:39 am
by Winterflaw
If the majority of players wanted such things, the minority would be forcing Vanilla on them, just as we have all had Bliz force retail on us.

My general feeling is that devs should be free to try any new changes, but all new changes after say one month and then six months, are put to a mass vote, and then are retained or rejected.

I'm surprised you're against even improvements in the AH UI, which have zero impact on gameplay. Presumably this is because any change at all leads to the idea that *other* changes could occur?

Re: Proposal for changes to Vanilla

PostPosted: Sun May 08, 2016 9:55 am
by Mage21
Thing is, we dont need those fixes...
No need to spend time on these usless fixes..
And all the talk about white items, they are called goldsinks, those are important...

Re: Proposal for changes to Vanilla

PostPosted: Sun May 08, 2016 9:55 am
by Nohansen
Nedland wrote:No, no, no. no and no
there's nothing to consider besides bug fixes.
You start with "Ah improvements", you will end up with pet battles and ingame shop.


^this

He's right, this is how we started to have shitty features like fly mounts and LFR. Let's keep Vanilla as it was, this is just what we want.

Re: Proposal for changes to Vanilla

PostPosted: Sun May 08, 2016 10:10 am
by Dardyksa
NO WAY
One single change is like opening Pandora's Box..... Leads to retail current crap....

Re: Proposal for changes to Vanilla

PostPosted: Sun May 08, 2016 10:25 am
by Jeniwyn
For every change there are a lot of people who consider that change bad or even a deal breaker, and enough bad changes make players instead go to private/pirated servers. It also makes the entire "preserve gaming history" argument fall flat on its face.

AH can be fixed with addons, no real need to "fix" that.

The Pandora's box of changes is very real too. Start small but soon we have cash shops, group finder and "gogogo" difficulty level dungeons and all is ruined retail style.

Re: Proposal for changes to Vanilla

PostPosted: Sun May 08, 2016 10:38 am
by VeloxBanks
Big fat NO from me.

Re: Proposal for changes to Vanilla

PostPosted: Sun May 08, 2016 11:11 am
by troutblock
I'd be happy to pay the monthly sub fee plus some if Blizzard make a vanilla server that stays 100% like the original. But if they start making changes then I'm out (i'll just keep playing on privates). As others have said just one change would put them on a slippery slope to making more changes in the future, and before we know it we would find ourselves in the same shitfest as retail is now.

Re: Proposal for changes to Vanilla

PostPosted: Sun May 08, 2016 11:59 am
by Techbota
Leave it.....it's vanilla and that's why we come