Proposal for changes to Vanilla

1. AH improvements
1a. Sorting is by all the auctions for an item, not just those on the current page.
1b. Filtering options, in particular, being able to specify the minimum number of items in an auction, to avoid pages of a player who is selling one cloth.
2. Crafting improvements
Most player recipes are not worth crafting. Moreover, within the game there are a fixed set of items, of greens and blues and so on.
To permit variety, have crafting such that when a player crafts, he generates a "budget" for the item, where the budget varies upon the cost of the mats used, the time taken to craft, the skill of the crafter, etc, and then the player *selects* how that budget is used, where it purchases stat bonuses and special abilities for the crafted item.
So we might have a blacksmith, skill say 100 (not very high), who invests say 1g in mats and spends about two days of cooldown making an item. There should of course be a certain random component in the result, and in this case let's say he gets (arbitrary number) 150 points to play with. He's learned how to add stamina and strength bonuses (which also will shape the mats to be used), but not say fire spell bonuses, and so with the budget he has, he crafts a sword with +3 stamina and +3 strength.
This would actually make player crafting genuinely useful.
3. Crafting for ring and scrolls should exist
Crafting for everything else exists. It's odd that it does not for rings or scrolls.
4. Crafting for mundane items should exist
Players should be able to make vials and all the other white items. It all helps players to generate wealth.
5. The economy should *work*
Right now, NPCs are basically worthless, except to convert items into cash. They almost never sell anything useful (except for whites needed for crafting and so on) and on the very rare occasion they do sell something useful, it's crazy money.
NPCs in particular contribute towards the rise in prices, because they buy everything, *even if it has no actual value*. So one important change I would make is that NPCs will try to resell what they buy, and so if they have some in stock, they won't buy it from players any more.
There's a *lot* to consider about economic reform.
1a. Sorting is by all the auctions for an item, not just those on the current page.
1b. Filtering options, in particular, being able to specify the minimum number of items in an auction, to avoid pages of a player who is selling one cloth.
2. Crafting improvements
Most player recipes are not worth crafting. Moreover, within the game there are a fixed set of items, of greens and blues and so on.
To permit variety, have crafting such that when a player crafts, he generates a "budget" for the item, where the budget varies upon the cost of the mats used, the time taken to craft, the skill of the crafter, etc, and then the player *selects* how that budget is used, where it purchases stat bonuses and special abilities for the crafted item.
So we might have a blacksmith, skill say 100 (not very high), who invests say 1g in mats and spends about two days of cooldown making an item. There should of course be a certain random component in the result, and in this case let's say he gets (arbitrary number) 150 points to play with. He's learned how to add stamina and strength bonuses (which also will shape the mats to be used), but not say fire spell bonuses, and so with the budget he has, he crafts a sword with +3 stamina and +3 strength.
This would actually make player crafting genuinely useful.
3. Crafting for ring and scrolls should exist
Crafting for everything else exists. It's odd that it does not for rings or scrolls.
4. Crafting for mundane items should exist
Players should be able to make vials and all the other white items. It all helps players to generate wealth.
5. The economy should *work*
Right now, NPCs are basically worthless, except to convert items into cash. They almost never sell anything useful (except for whites needed for crafting and so on) and on the very rare occasion they do sell something useful, it's crazy money.
NPCs in particular contribute towards the rise in prices, because they buy everything, *even if it has no actual value*. So one important change I would make is that NPCs will try to resell what they buy, and so if they have some in stock, they won't buy it from players any more.
There's a *lot* to consider about economic reform.