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Why the meeting with Blizzard seem to be a failure

PostPosted: Tue Aug 02, 2016 11:08 am
by wowmad
I recognize all the effort of Mark Kern and Nostalrius Team, but...

Until now, they didn't announced any kind of roadmap or future meetings that could make us believe that people are caring about Legacy Realms.

For me is a failure to leave the last meeting without a new reference date to talk about it. Ok, "Blizzard is a company and things are longer than our expectations"... no problem, make a schedule for meeting 6 or 12 months later. The important thing is to have a date. Without it, our believe is undefined in a infinite future, that would never come.

We must ask for a new meeting, to see how things are going on!

Re: Why the meeting with Blizzard seem to be a failure

PostPosted: Tue Aug 02, 2016 2:03 pm
by Arucado
Sure, lets start the movement

Re: Why the meeting with Blizzard seem to be a failure

PostPosted: Tue Aug 02, 2016 3:13 pm
by Mimma
Until now, they didn't announced any kind of roadmap or future meetings that could make us believe that people are caring about Legacy Realms.


Did you honestly expect this on this side of Blizzcon? Or before the release of Legion?

My guess is we may hear some "words" at Blizzcon, but nothing real before 2017.

Re: Why the meeting with Blizzard seem to be a failure

PostPosted: Tue Aug 02, 2016 6:41 pm
by Rarilmar
It was just a Public Relations stunt by blizzard to keep the community quiet till the mob disbands and move on...
Mark Kern fears this too
Image
The dumb community took it as a victory and now you wait... and wait... and noting will happen to the few ppl still waiting.

Re: Why the meeting with Blizzard seem to be a failure

PostPosted: Thu Aug 04, 2016 1:36 pm
by TomDeBaere
I guess that IF they make an announcement, they might just wait until Blizzcon.

Re: Why the meeting with Blizzard seem to be a failure

PostPosted: Thu Aug 04, 2016 8:03 pm
by wowmad
TomDeBaere wrote:I guess that IF they make an announcement, they might just wait until Blizzcon.


That is only an expectation, not an official milestone (date) to announce any decision about Legacy Realms.
(Note: I haven't seen any post from Blizzard saying they will talk about Legacy Realms in Blizzcon)

If they really want to do anything about Legacy Realms, they need to have more meetings with Nostalrius Team and Mark Kern before Blizzcon.

Re: Why the meeting with Blizzard seem to be a failure

PostPosted: Fri Aug 05, 2016 12:27 am
by gottie4u
I do really feel the same way regarding this whole legacy server fiasco. This is starting to just feel like a PR stunt by Blizzard and the whole meeting was just a gag order to kill off Nostalrius once and for all.

Also, the lack of communication from the Nostalrius team, Mark Kern and Blizzard regarding the whole issue seems to stir more uncertainty and pessimistic theories in the community.

I do hope, that after Blizzcon, if there is no announcement from the devils at Shitcon, Nostalrius takes the database and the coding that they worked on and release it to the public domain. If not, I will lose any modicum of respect I have for these "devs" of Nostalrius, just as I did with Blizzshit's "dev" team.

At least there is the possibility of a new Private server known as Crestfall that is speculating to be on the same quality of Nostalrius. In the worst case scenario for me, I'll probably just wait for this MMO to release and give it a shot. If it doesn't work out, then I'm done with MMOs.

To me, it will be a dead genre that caters to the lowest common denominator of "gamer" ie. the people who don't know how to manage the 24 hours they have in a day to actually properly enjoy an MMO with a long ass progression path such as WoW-Vanilla. Anyone who works a fucking 9-5 and has even a family can play this game for at least 2-3hours a day max on the weekdays and more on the weekend and slowly progress to the top.

But no, these people live a life only for others and never slightly for themselves. Society deems them can't be seen "wasting" their time on video games all day, so Blizzard makes make it that you can log in 1 hour a day after work and get everything, and I mean almost everything (but MYTIC, hurr durr, Achivemoonts, and battle pats are content, durr) done in less than 14 days played. WoW's focus has shifted from a traditional RPG progression path of finding the right gear with the right stats, little by little and learning so much about the game from the very people you play with; to cosmetics and dressing your character up with all the pretty colors and creating a game that is a solo-RPG w/ MMO elements that promotes anti-social behavior. I hate that a genre and hobby I fell in love with as a child is coming to an end due to an attempt to simplify it and make a cater to a larger more simple crowd (read the official forums of WoW for the simpletons).

Re: Why the meeting with Blizzard seem to be a failure

PostPosted: Sun Aug 07, 2016 4:34 pm
by Crixalis
gottie4u wrote:To me, it will be a dead genre that caters to the lowest common denominator of "gamer" ie. the people who don't know how to manage the 24 hours they have in a day to actually properly enjoy an MMO with a long ass progression path such as WoW-Vanilla. Anyone who works a fucking 9-5 and has even a family can play this game for at least 2-3hours a day max on the weekdays and more on the weekend and slowly progress to the top.

But no, these people live a life only for others and never slightly for themselves. Society deems them can't be seen "wasting" their time on video games all day, so Blizzard makes make it that you can log in 1 hour a day after work and get everything, and I mean almost everything (but MYTIC, hurr durr, Achivemoonts, and battle pats are content, durr) done in less than 14 days played. WoW's focus has shifted from a traditional RPG progression path of finding the right gear with the right stats, little by little and learning so much about the game from the very people you play with; to cosmetics and dressing your character up with all the pretty colors and creating a game that is a solo-RPG w/ MMO elements that promotes anti-social behavior. I hate that a genre and hobby I fell in love with as a child is coming to an end due to an attempt to simplify it and make a cater to a larger more simple crowd (read the official forums of WoW for the simpletons).




+1, exactly how i feel and why i would like to play on a competitive well supported vanilla realm

Re: Why the meeting with Blizzard seem to be a failure

PostPosted: Sun Aug 07, 2016 6:28 pm
by Norjak
Crixalis wrote:
gottie4u wrote:But no, these people live a life only for others and never slightly for themselves. Society deems them can't be seen "wasting" their time on video games all day, so Blizzard makes make it that you can log in 1 hour a day after work and get everything, and I mean almost everything (but MYTIC, hurr durr, Achivemoonts, and battle pats are content, durr) done in less than 14 days played. WoW's focus has shifted from a traditional RPG progression path of finding the right gear with the right stats, little by little and learning so much about the game from the very people you play with; to cosmetics and dressing your character up with all the pretty colors and creating a game that is a solo-RPG w/ MMO elements that promotes anti-social behavior. I hate that a genre and hobby I fell in love with as a child is coming to an end due to an attempt to simplify it and make a cater to a larger more simple crowd (read the official forums of WoW for the simpletons).


+1, exactly how i feel and why i would like to play on a competitive well supported vanilla realm

I agree, but on the other hand classic WoW always had a toxic elitist element that isn't as prevalent anymore in the retail game. But I liked the game a lot more when there were guilds doing Naxx or Sunwell content & I wasn't - I was fine with this arrangement, if someone puts in the work and effort to attain something I don't have access to, that was ok.
If anything, private servers are even more toxic - Nost was pretty well managed, but the vast majority of private servers are not.

Re: Why the meeting with Blizzard seem to be a failure

PostPosted: Mon Aug 08, 2016 7:15 pm
by wampuskitty
Norjak wrote:
Crixalis wrote:
gottie4u wrote:But no, these people live a life only for others and never slightly for themselves. Society deems them can't be seen "wasting" their time on video games all day, so Blizzard makes make it that you can log in 1 hour a day after work and get everything, and I mean almost everything (but MYTIC, hurr durr, Achivemoonts, and battle pats are content, durr) done in less than 14 days played. WoW's focus has shifted from a traditional RPG progression path of finding the right gear with the right stats, little by little and learning so much about the game from the very people you play with; to cosmetics and dressing your character up with all the pretty colors and creating a game that is a solo-RPG w/ MMO elements that promotes anti-social behavior. I hate that a genre and hobby I fell in love with as a child is coming to an end due to an attempt to simplify it and make a cater to a larger more simple crowd (read the official forums of WoW for the simpletons).


+1, exactly how i feel and why i would like to play on a competitive well supported vanilla realm

I agree, but on the other hand classic WoW always had a toxic elitist element that isn't as prevalent anymore in the retail game. But I liked the game a lot more when there were guilds doing Naxx or Sunwell content & I wasn't - I was fine with this arrangement, if someone puts in the work and effort to attain something I don't have access to, that was ok.
If anything, private servers are even more toxic - Nost was pretty well managed, but the vast majority of private servers are not.


+1

i didn't mind the toxic elitism in vanilla/tbc, because i usually felt that those ppl could actually play better than me, or knew more, or whatever.