nost was great and all but

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nost was great and all but

by CCSolembum » Wed Nov 09, 2016 11:44 pm

Can we please get some better graveyards????? At the very least, the hinterlands needs one for alliance near jintha alor, and both sides would love one near the un'goro flight path... I'm not sure which patch brought them but much rage was made beforehand.
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Re: nost was great and all but

by Keftenk » Wed Nov 09, 2016 11:56 pm

No.
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Re: nost was great and all but

by Zelious » Thu Nov 10, 2016 1:46 am

I hate to sound redundant

But reading your post, fuck you, go back to retail.
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Re: nost was great and all but

by Drain » Thu Nov 10, 2016 3:06 am

You're not going to see any graveyard that didn't exist in Classic. If you want newer ones, you should play on those patches. I hate the long run times as much as anyone else, but if players didn't murder each other on sight, most corpse runs would have been avoided in the first place.
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Re: nost was great and all but

by northaunt » Thu Nov 10, 2016 3:13 am

You are too casual. Back in times when we died in online games we losed all gear. GG WP
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Re: nost was great and all but

by metrolol » Thu Nov 10, 2016 4:22 am

Zelious wrote:I hate to sound redundant

But reading your post, fuck you, go back to retail.


Good example of the QoL things that Classic massively fails at.
You can make an immersive world without having 0-1 flight path and graveyard per zone.

Honestly, the TBC version of the Classic World would be perfect. Added enough quests to make questing in zones actually viable, and a few extra flight paths / GYs so you aren't landing on one side of the zone and running all the way to the other when there is actually quest hubs there, but no FP.

That has nothing to do with "casual." The game is just poorly made in some ways.
Classic is amazing, but there is a lot that could be done to make the game more fun.

I don't think anyone can honestly say it doesn't feel like a grind at some point, especially when we keep having to relevel all these characters whenever these "fresh starts" keep happening for whatever reasons.
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Re: nost was great and all but

by Lifealert » Thu Nov 10, 2016 4:32 am

The nost team do not believe in drifting from what was the original game anymore than they have to. Won't happen.
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Re: nost was great and all but

by Drain » Thu Nov 10, 2016 4:43 am

northaunt wrote:You are too casual. Back in times when we died in online games we losed all gear. GG WP


Good old EQ, reviving nude with your gear back on your corpse in an area you can't get to. Used to make good money selling corpse summons as a Necromancer. But so did the Clerics selling revives so you got your lost XP back from the death.
R I P: Untoten(29d, 12h), Schuss(54d, 10h), Bluten(27d, 8h), Angst(9d, 11h), Zauber(23d, 5h)
Retired from the Nost forums. Moved to Elysium. https://forum.elysium-project.org/index ... user=45003
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Re: nost was great and all but

by Carindris » Thu Nov 10, 2016 9:53 am

Drain wrote:You're not going to see any graveyard that didn't exist in Classic. If you want newer ones, you should play on those patches. I hate the long run times as much as anyone else, but if players didn't murder each other on sight, most corpse runs would have been avoided in the first place.

I think the main problem here was that the nost server was running on some garbled patch version that they came up with themselves. It was supposed to be patch 1.12.1, but that was really only the case for spell mechanics/loot. Even after they released content like bwl (patch 1.6), not all of the patchnotes were added as well. The hinterlands graveyard from OP was added in patch 1.5, the same time as the horde village in that zone, but it was just left out.
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