vathdaar wrote:if you want to go r14 on a paladin you ll need a premade, and for that you ll be asked to be holy (in any decent prem). So my first tip is to be holy, at least for the journey to make things efficient, then you can switch and lose your time autoattacking.
Moreover, before listening to tips from rats like Theoloras, a guy who has 0 clue about pvp or paladins, dont waste a second looking at that paladin build. As i said you ll be asked to be holy, luckily for paladins, we can play "hybrid" and play holy/reck specc, which would end up being something like this :
http://db.vanillagaming.org/?talent#sVyuMxoZVGz0ThxWhat theoloras linked lacks talents in Conc. aura ( meaning u ll have pushback, remember your main rol is to heal and just "switch" to 2h to unleash the bombs, thats it)
-He put talents in armor rather than in Defense (thats a selftaste, imo defense is better since forces enemies to run with a higher hit% and they might miss crucial attacks, but w/e), this one would stack with both ZG enchants giving a nice amount of defense btw

-He didnt put 2 main talents (you re so shit bro), which are 10% to resist fear and disorienting effects , in the holy tree.
-If you re going to unleash reck bombs you ll do it with SoRighteousness, therefore you want 5/5 in improved SoR.
-And for the first holy talents, you can go either STR or INT, who cares.
So I'm a rat am I?
God you are a dumb kunt...have you ever even played a Paladin?
Concentration Aura = 35% chance of ignoring spell interruption
4/5 Spiritual Focus = 56% chance of ignoring spell interruption
1/3 Imp Conc Aura = 5% chance of ignoring spell interruption (plus silence and interrupt)
= 96% chance of ignoring spell interruption otherwise known as pretty fucking good
since 5/5 Spiritual Focus + Concentration Aura = 105% chance to resist otherwise known as overkill
Go for +10% armour or go for +10 Def it's a personal choice - I go for the extra armour since you're going to get hit in PvP regardless anyway so might as well lower the incoming melee damage as much as possible on every single attack - plus you cannot block/dodge/parry any incoming melee attack while casting a heal either.
As far as 2/2 Unyielding Faith, it is well known on private servers (was on Feenix) that it doesn't even work so gg on you if you want to test it out.
If you are doling out healing as well as Reck Bombing then you will also be lower on mana overall, thus necessitating mana to put into your Seal and Judgements so better to pickup Benediction in the Ret tree.
And finally, Imp SoR is by far the weakest talent in the build given the fact
THAT IT DOESN'T SCALE WITH GEAR BRO!!!That's right it's a shit talent and will only boost the base dmg to both Seal and Judgement of Righteousness.
If you wanna waste your more of your precious points on a shit talent then be my guest.
Geld's Revised Guide to the Paladin Class 08/25/2006Improved Seal of Righteousness (5/5), increases damage dealt by Seal of Righteousness by 3/6/9/12/15%
A very weak talent, possibly the weakest in the holy tree. Only get this if you’re a tank. It works exactly as advertised.http://web.archive.org/web/200611102258 ... 1828&sid=1PS You only went 2/3 Imp Hammer of Justice lol - so you're gimping your uptime on the best stun in the game especially in competitive PvP?
Right and I'm the baddie...